Marco wrote a new post, A Bit More About Flash Games and Stage 3D, on the site BeefJack Studios 4 months, 1 week ago
Marco wrote a new post, A Bit More About Flash Games and Stage 3D, on the site BeefJack Studios 4 months, 1 week ago
Welcome back, Beefjackers!
If you haven’t done so already, go and have a look at my previous post on the subject.
Any way, in April 2012, we had some major restructuring that took place where many more […]
Marco wrote a new post, The Games We Make (Part 2), on the site BeefJack Studios 5 months, 3 weeks ago
Welcome back, Beefjackers!
If you haven’t done so already, go and have a look at my previous post on the subject.
Any way, in April 2012, we had some major restructuring that took place where many more […]
Marco wrote a new post, The Games We Make (Part 1), on the site BeefJack Studios 5 months, 3 weeks ago
Welcome Back, BeefJackers! As mentioned in a previous post , it’s been a while since I got the chance to write a post, so this might be a bot out of date. At the end of October, the BeefJack Studios website got completely revamped with a new design. It’s been a lot of work in the previous weeks, but it’s [...]
Welcome Back, BeefJackers! As mentioned in a previous post , it’s been a while since I got the chance to write a post, so this might be a bot out of date. At the end of October, the BeefJack Studios website got completely revamped with a new design. It’s been a lot of work in the previous weeks, but it’s [...]
Welcome back, BeefJackers! It’s been a while since I last posted since I’ve been a bit busy with some urgent projects, but that’s all done now, so it’s back to posting on the BeefJack Studios blog! It’s also been a couple of months since the last update on Alien Job Sntachers, so here I am again to give you [...]
Welcome back, BeefJackers! It’s been a while since I last posted since I’ve been a bit busy with some urgent projects, but that’s all done now, so it’s back to posting on the BeefJack Studios blog! It’s also been a couple of months since the last update on Alien Job Sntachers, so here I am again to give you [...]
BeefJack specialises in high-quality web, Android and iOS game development. Based in the UK, we have a team of skilled professionals at your disposal. We cover all areas of the game development process, from concept through to commercial release. Game Design and Development This is what we’re best at. We make your custom game from…[Read more]
BeefJack specialises in high-quality web, Android and iOS game development. Based in the UK, we have a team of skilled professionals at your disposal. We cover all areas of the game development process, from concept through to commercial release. Game Design and Development This is what we’re best at. We make your custom game from…[Read more]
Working with media psychologists, using the latest cognitive research and methodological reasoning, we make sure your game generates positive emotions and associations for your players.
Working with media psychologists, using the latest cognitive research and methodological reasoning, we make sure your game generates positive emotions and associations for your players.
Maximise your audience reach! We submit your game to hundreds of web portals, and offer tailored marketing campaigns to suit your needs.
Maximise your audience reach! We submit your game to hundreds of web portals, and offer tailored marketing campaigns to suit your needs.
For those who just need a helping hand. Our consultants have years of experience at companies including Sony and SEGA, and are waiting to share their expertise.
For those who just need a helping hand. Our consultants have years of experience at companies including Sony and SEGA, and are waiting to share their expertise.
We can transform existing systems by adding gaming elements and mechanics, engaging your users or participants for longer.
We can transform existing systems by adding gaming elements and mechanics, engaging your users or participants for longer.
…which is why we don’t breed cows, run a slaughterhouse, or sell hamburgers. Here at BeefJack our lunchtime policy is ‘Save a cow, eat a salad!’ (We cannot guarantee our salads do not contain beef.)
…which is why we don’t breed cows, run a slaughterhouse, or sell hamburgers. Here at BeefJack our lunchtime policy is ‘Save a cow, eat a salad!’ (We cannot guarantee our salads do not contain beef.)
Welcome back BeefJackers! Today, I’m going to take the opportunity to tell you about Flash game design and development. As you can probably tell, Beefjack is pretty good when dealing with Flash and Actionscript; it’s practically in our blood. We’ve made many hit games including Verminator, Hot Tub Heist, Rush Rats and Nimball: Rewind .…[Read more]
Welcome back BeefJackers! Today, I’m going to take the opportunity to tell you about Flash game design and development. As you can probably tell, Beefjack is pretty good when dealing with Flash and Actionscript; it’s practically in our blood. We’ve made many hit games including Verminator, Hot Tub Heist, Rush Rats and Nimball: Rewind .…[Read more]
Description: Rush Rats is the amazing new maze game that introduces you to Reggie the Rat! Reggie is rushing through London trying to find his way around underground. Help Reggie move from one station to another as quickly as possible! You’ll have to be clever, work out your route, and move as fast as you [...]
Description: Rush Rats is the amazing new maze game that introduces you to Reggie the Rat! Reggie is rushing through London trying to find his way around underground. Help Reggie move from one station to another as quickly as possible! You’ll have to be clever, work out your route, and move as fast as you [...]
The original Giana Sisters didn’t rip off Mario – The makers of GS wanted to make ports of super mario bros for PC, nit nintendo wanted mario to be exclusive on nintendo platforms, so they denied their request. They then re-skinned their SMB port into GS.
Marco commented on the blog post Pre-orders for Giana Sisters: Twisted Dreams available today 7 months ago
The original Giana Sisters didn’t rip off Mario – The makers of GS wanted to make ports of super mario bros for PC, nit nintendo wanted mario to be exclusive on nintendo platforms, so they denied their request. They then re-skinned their SMB port into GS.
Of course, making games for mobile platforms isn’t easy. It definitely isn’t the same as making a game for a regular console or PC. There are mainly three differences between the two: Controls – Mobile games are limited to a touchscreen, which means that there are taps, slides, and tilts. This contrasts with console games in that they [...]
Of course, making games for mobile platforms isn’t easy. It definitely isn’t the same as making a game for a regular console or PC. There are mainly three differences between the two: Controls – Mobile games are limited to a touchscreen, which means that there are taps, slides, and tilts. This contrasts with console games in that they [...]
Great news then! Sorry I didn’t read your other post before making my comment hehe
Great news then! Sorry I didn’t read your other post before making my comment hehe
This game looks pretty good. Too bad I don’t have an XBox =P
This game looks pretty good. Too bad I don’t have an XBox =P